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NPC Generator

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Advanced [show]


Seraphina Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a red suit, grey shirt, and violet tie. Her auburn hair is well kept. Her eyes, though not visible through her cowl, are violet.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to loving parents in a slum to the south. Her mother was a soldier and died while she was still young. Seraphina was left her mother's suit of armor and trained in its use and care. Due to her spouse's obsession with being a Unemployed they were divorced and she won custody of their son. She worked as a Miner, and she later adopted a second son.

Motivation: Doesn't want to be a Miner and was forced into it by her family.

Bonds: Immigrant, Attractive, Military, Poor, Family. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Seraphina Porridgepot, Female Halfling Adept 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1600 sp.


Social Check DCs


Zunn Cason, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems, and carries longbows. He sports a flattop hair cut. His eyes are a pleasant violet.

Personality: Calm and collected, he is a well trained Blacksmith. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Zunn lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has since lost track of the people in his past.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Family. Occupation: Blacksmith

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zunn Cason, Male Half-Orc Ranger 3
Medium (5'9") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)14 (+2) 9 (-1)8 (-1)
Skills History +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rose (80 gp). Freshwater pearl (12 gp). 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alberich Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey costume with the symbols of the sun god on his torso. His tied-back hair is chestnut. His green eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gifted from a young age, Alberich studied abroad. After coming to the age of reason, Alberich took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Alberich and his spouse have recently divorced.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Alberich Trueanvil, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 800 sp. Jasper (50 gp).


Social Check DCs


Kody Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed mace, just in case. His hair is greying and his face has many wrinkles. This brown eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business.

Ideals: Gifted, Persistence. Bonds: Military, Job. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Kody Ariessus, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)8 (-1) 13 (+1)7 (-2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs

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