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NPC Generator

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Advanced [show]


Morana Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. Her golden hair has been sun bleached extensively. Her hazel eyes are passionate and lively.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Morana was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She used her abilities to travel the world and help people.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Fisher

Voice: German accent

Attributes [hide]

Morana Morigak, Female Dwarf Commoner 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 20 (+5)11 (+0) 10 (+0)3 (-4)
Skills Animal Handling +2, Performance -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


River In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She has styled her beige fur well, parting it to the right. Her blue eyes peer out from beneath her Stetson brown hat.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She used her abilities to travel the world and help people.

Motivation: She is wracked by social anxiety; and she's repulsed by the pc

Ideals: Logical, Philantrophist. Flaws: Antagonistic, Racist, Fearful. Bonds: Rich. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

River In the Morning, Female Tabaxi Druid 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)9 (-1) 9 (-1)10 (+0)
Skills Athletics +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Hadarai Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of bows on his belt, each one with a amethyst on the hilt. With bright blonde hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Hadarai Accord, Male Half-Elf Wizard 2
Medium (5'2") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 6 (-2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +0, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Stapleton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a Mason, his father struggled to pay the bills. In his 14th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Herbalist like his father before him.

Motivation: His religion dominates his actions; and a deep hatred of dire rats

Ideals: Optimist. Bonds: Enemies, Poor, Job, Religious. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Stapleton, Male Human Ranger 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)9 (-1) 14 (+2)7 (-2)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 160 gp.


Social Check DCs

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