Tûkâ Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a black costume with the symbols of magic on his torso. He is tall, broad shouldered and powerfully built. His hair is chestnut and very short. His eyes are likewise blue. His teeth are white and perfect.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Tûkâ was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Mayor. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and halfling compassion
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 320 gp. 1 Masterwork Uncommon Weapon.
Markosian Lithe, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a moderate pudge and is not very fit. Her long chestnut hair is drawn into a two foot long braid. Her gold eyes dart from person to person to random spaces in the air.
Personality: Markosian is depressed about a lot of things. She tends to be a nihilist. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. A freak accident while working with her Spy father left her crippled. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she loathes her own lifestyle
Flaws: Depressed, Secretive, Disease. Bonds: Attractive, Rich. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp. Sardonyx (50 gp). Iolite (50 gp). Malachite (5 gp). 2 Acid flasks.
Aura Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His gray fur is lengthy. His ears are large.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the north, but his parents moved at a very young age to the west. Aura was born on a far northern mountains where he grew up under the tutelage of his father, an expert Layabout. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 5 (-3) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 90 gp. Moss agate (15 gp).
Caelynn Floshem, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. She has a long brown ponytail with little hanging trinkets. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is extraordinarily eccentric. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was raised in a forest tribe. Caelynn was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Caelynn decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Justice. Flaws: Insane. Bonds: Poor, Criminal record, Nature. Occupation: Mayor
Voice: Russian accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 6 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!