Ernest Allerton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in an above average manner. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Ernest was raised in a hard working conservative environment. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 9 years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Gifted. Bonds: Attractive, Criminal record, Job. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 170 gp.
Ar-Gul Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'0" northern man, he tends to wear a large white jacket. His brown hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Ar-Gul studied abroad. Ar-Gul abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Barkeep
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 2000 cp.
Medrash Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'7" has a big stupid grin on his face most of the time. He wears a green costume with the symbols of the sun god on his torso. He has done his best to style his gold crest to look like a famous performer. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. In the meantime he has taken over work as a Sculptor and occasionally as a mercenary.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job, Adventurer. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 2 Antitoxin.
Gynnie Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dark leathers with embroidery. She keeps her chestnut hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great joy in being the best Brewer in town.
History: Gynnie lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and her religion dominates her actions
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Brewer
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 10 pp. Red garnet (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!