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NPC Generator

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Advanced [show]


Karg Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'10". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a monstrous two handed axe. His long auburn hair reaches down to his waist. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. The war was a terrible time for him, and Karg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Karg was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He has achieved small success as a Scribe.

Motivation: Expand his business.

Flaws: Insomniac, Antagonistic, Depressed. Bonds: Military, Job. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Karg Hadleigh, Male Half-Orc Cleric 1
Medium (6'10") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 11 (+0)3 (-4)
Skills Intimidation -2, Stealth +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large grey mantle and cape that has been intricately interwoven into his green robe. His hair is brown and very short. His gray eyes are slightly larger than normal.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Morkral took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.

Motivation: He would like to get married and retire; and he wants to get laid

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Criminal record, Has a crush. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Morkral Battlehammer, Male Dwarf Cleric 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Alexandrite (200 gp).


Social Check DCs


Geoffrey Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small mountains village. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it

Ideals: Justice. Flaws: Greedy. Bonds: Rich, Nature, Criminal record. Occupation: Shepherd

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Durkin, Male Half-Elf Ranger 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 3 (-4)4 (-3) 10 (+0)16 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 140 gp.


Social Check DCs


Eldeth Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. She wears a wide-brimmed hat to hide her balding. Her eyes are hazel and catlike.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born a particularly ugly child, much to the horror of her parents. Her father had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Shy, Ugly. Bonds: Rich, Military, Job. Occupation: Bookbinder

Voice: growls and snarls, animalistic

Attributes [hide]

Eldeth Burrowfound, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)13 (+1) 7 (-2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 sp.


Social Check DCs

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