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NPC Generator

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Advanced [show]


Barbena Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long red hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She served in the navy to pay for her family's outstanding loans. When Barbena reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally

Ideals: Disciplined, Opinionated. Flaws: Ugly. Bonds: Poor, Military. Occupation: Carter

Voice: Stutters

Attributes [hide]

Barbena Steelfist, Female Dwarf Barbarian 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 600 sp. Brown-green garnet (160 gp).


Social Check DCs


Einkil Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy grey suit. His long auburn hair reaches down to his waist. He has a dull look in his green eyes.

Personality: Einkil wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Fletcher, Einkil learned a great deal about his mother's area of expertise. Through the years after Einkil was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Einkil's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Fletcher.

Motivation: To protect his home; and to clean up the streets

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Attractive, Job, Guardian. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Einkil Orcfoe, Male Dwarf Warlock 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)17 (+3) 17 (+3)5 (-3)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Druidic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 300 sp.


Social Check DCs


Emerald Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a pastel vest and prefers tan and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long cinnamon fur is drawn into a two foot long braid. She wears an eyepatch.

Personality: Emerald wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... Emerald enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content.

Ideals: Disciplined, Gifted. Flaws: Ugly, Hedonist, Mundane. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Emerald Of Snakes, Female Tabaxi Druid 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)17 (+3) 15 (+2)8 (-1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Elven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1500 sp.


Social Check DCs


Cask Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears rags and sports a simple walking cane. She has wavy black fur. Her eyes are likewise copper.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is a bit of a kleptomaniac.

Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Poor, Attractive, Criminal record. Occupation: Sage

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask Buttons, Female Tabaxi Ranger 3
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)6 (-2) 7 (-2)9 (-1)
Skills Athletics +2, Nature +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 18000 cp. Azurite (8 gp). 4 Alchemist’s fire. 1 Antitoxin. 1 Tanglefoot bags.


Social Check DCs

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