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NPC Generator

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Advanced [show]


Dee Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears a red vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her red boots flare out at the collars. She is tall, broad shouldered and powerfully built. She wears a deerstalker hat to hide her balding. This gray eyed northerner is not easily forgotten.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Her father raised her in a mountain cabin. From there she went from mercenary job to mercenary job. She has never given up on her music dream.

Motivation: She desires power and/or immortality; and to reunite with her absent mother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Assassin

Voice: Prounounces S like Z

Attributes [hide]

Dee Underbough, Female Halfling Aristocrat 1
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs


Cressel Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'5". He prefers to wear flannel, and his gloved hand is found clutching a greatsword. His white hair is heavily combed to the right. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 7 years old his parents immigrated from the west. His father took him hunting and taught him how to get in the mind of other creatures. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Nature. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Cressel Grace, Male Tiefling Commoner 1
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 0 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 3 (-4)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 80 gp.


Social Check DCs


Fargrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a feathered hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: Fargrim was raised in a hard working conservative environment. His childhood dream was to be a Bowyer, but he was a colossal failure. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets

Ideals: Logical. Bonds: Attractive, Guardian, Job, Criminal record. Occupation: Stableman

Voice: Soothing and warm

Attributes [hide]

Fargrim Goblinbane, Male Dwarf Adept 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)7 (-2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 gp. Malachite (7 gp).


Social Check DCs


Syllin Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many brown ritualistic tattoos. She is wearing a long, blue, dusty cloak. Her hair is long and red with streaks of golden, and is pulled back with small blue clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Syllin took refuge in the ruined castle and found the beat up longsword and armor she uses now. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her spouse's relatives view her with great suspicion; and she is unsatisfied with her job

Ideals: Joker, Philantrophist. Bonds: Nature, Job, Family. Occupation: Actor

Voice: Draws out vowels

Attributes [hide]

Syllin Floshem, Female Elf Warlock 1
Medium (5'3") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)7 (-2) 11 (+0)13 (+1)
Skills Athletics +0, Performance +3
Senses Passive Perception 10
Languages Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. Deep green spinel (60 gp).


Social Check DCs

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