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NPC Generator

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Advanced [show]


Bendoo Winthrop, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She wears a black tunic with grey highlights, and long brown pants that bunch up around her shoes. She has slicked back red hair. Her green eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, she has a hard time making friends. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Bendoo was born with her father's beautiful face. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is her passion

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer. Occupation: Courier

Voice: High pitched and raspy

Attributes [hide]

Bendoo Winthrop, Female Half-Orc Expert 2
Medium (4'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)6 (-2) 12 (+1)8 (-1)
Skills Acrobatics +0, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 300 sp.


Social Check DCs


Merla Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a red coat over a blue low-cut shirt, and a wide-brimmed hat upon her head. Her head has been shaved. She wears an eyepatch.

Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Merla grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Merla Sunmeadow, Female Halfling Fighter 2
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 6 (-2)15 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +4

Possessions: 600 sp.


Social Check DCs


Silent Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she is renowned for her bright brown dresses and hats. Her orange fur is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She exudes charisma. She is a tour de force of persuasion. She has a minor phobia of water and hates getting wet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Wants a kiss.

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Attractive, Has a crush. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Silent Shore, Female Tabaxi Expert 1
Medium (5'3") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)7 (-2) 10 (+0)14 (+2)
Skills Nature +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Carnelian (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Lerissa Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is physically well-built. She sports a flattop hair cut. Her skin is flawless and her white eyes scan people very quickly.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the north, but her parents moved at a very young age to the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Mercenary

Voice: Mumbles to self between sentences

Attributes [hide]

Lerissa Virtue, Female Tiefling Cleric 1
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp.


Social Check DCs

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