Bidreked Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He wears a small hat to cover his moderate length black crest. His face is scarred and worn.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his father.
History: Bidreked was born in the east. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Retire the richest man in the east; and wants his loneliness to end
Ideals: Fighting, Passionate, Entrepeneur, Persistence. Flaws: Ugly. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Alice Yorke, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. She has a moderate pudge and is not very fit. Her moppish chestnut hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is afraid of women and trembles around them
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up shield and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Nature, Guardian, Criminal record. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp. Lapis lazuli (10 gp).
Silent Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears pastel cloth garments or leather armor. She has moderate length red fur. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She is happy with her job as a Mayor. She turns her eye from what people do, preferring to live and let live. She is harsh and unforgiving.
History: The child of a Bowyer, who enjoyed hunting, Silent was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered dancing. She became a Mayor soon after.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Job, Nature. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 5 (-3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
Naivara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her right hand appears badly burned and disfigured. She has wavy blonde hair. She wears an eyepatch.
Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was granted martial powers by her dying sister.
Motivation: She is compelled to act according to her religious beliefs; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Religious. Occupation: Barrister
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 17 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
