Rangrim Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His chestnut hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. As long as the job gets done he does not care how it got done.
History: Rangrim was born in the west. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism, Persistence, Gifted. Flaws: Ugly, Insane. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 100 sp. Red garnet (100 gp).
Drifting Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. Her fur is gray and curly. She wears crescent spectacles with a black brim.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is skeptical of what others tell her and is slow to trust.
History: Drifting was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 6 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Mardred Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown tunic with yellow highlights, and long black pants that bunch up around her shoes. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair has been sun bleached extensively. Her gray eyes dart from person to person to random spaces in the air.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. Flattery will make her almost putty in your hands.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Engraver arts, while her mother instructed her in etiquette, music and courtly manner. A gifted student she started as a Doctor, but she got bored and became a Engraver. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mardred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Doesn't want to be a Engraver and was forced into it by her family; and she is unsatisfied with her job
Flaws: Selfish. Bonds: Enemies, Rich, Job, Family. Occupation: Engraver
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Hematite (8 gp).
Ozyman Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of amethyst and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. He has violet eyes and a white hat with a brown feather.
Personality: He exudes charisma. He is a tour de force of persuasion. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born on a small isolated farm. When Ozyman reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and he uses money and sex appeal to get what he needs
Bonds: Rich, Attractive, Family, Nature, Military. Occupation: Sellsword
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 8 (-1) | 6 (-2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
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