River Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His fur, while still mostly black, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.
History: He was born on a small isolated farm. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Marastyr Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She is portly but not overly obese. Her auburn hair is cut short with large spiked bangs in the front. She has violet eyes and a grey hat with a black feather.
Personality: Stoic and calm, she prefers to meditate than take action. She also hits on women, regardless of circumstances.
History: Marastyr was born the youngest of three triplets. Over the years she perfected her riding and shooting skills. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Laborer and was forced into it by her family; and a deep hatred of goblins
Ideals: Disciplined. Bonds: Has a crush, Family, Nature, Enemies. Occupation: Laborer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 3000 cp.
Baradad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light black in addition to tight pants. His rusty crest is lengthy. This gold eyed easterner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Baradad took refuge in the large cave and found the beat up sai and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by illithids. Baradad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and to find somewhere to settle down
Ideals: Entrepeneur. Flaws: Greedy, Mundane. Bonds: Nature, Enemies. Occupation: Architect
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Ielenia Aloro, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is typically in her Apothecary uniform. She is an epitome of beauty. She keeps her long silver hair kept up in a rat tail. Her eyes are brown and she is always smoking a pipe.
Personality: Abrasive and pushy, she has a hard time making friends. Flattery will make her almost putty in your hands.
History: Born in the west her family was never financially stable. Through the years after Ielenia was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Ielenia's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and expand her business
Flaws: Antagonistic, Selfish. Bonds: Job, Attractive, Poor. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp.
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