Vani Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears light armors faded through time and improper care. She has dyed her greying red hair a little too much giving a sharp red color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She uses divination through singing.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gypsy cursed her at a young age, leading to her ugly appearance. She was granted druidic powers by her dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Bricklayer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 4 Thunderstones.
Nuthra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. She sports a flattop crest cut. She tend to wears goggles to shield her eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She enjoys reading and quiet.
History: Nuthra lived on a farm with her mother, near the main road leading to a nearby town. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has been saving her money to try and buy her brother's freedom.
Motivation: To reunite with her absent mother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical, Gifted. Flaws: Depressed. Bonds: Family. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Giant, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +5
Possessions: 100 sp.
Vola Landon, Female Half-Orc [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, brown shirt, and tan tie. She has a slight overbite and is overall scrawny. Her white hair is cut jaggedly and amateurishly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Vola was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vola decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Fletcher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is unsatisfied with her job; and she desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
Possessions: 6000 cp.
Symma Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a tan and brown handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'3" when asserting herself. Her golden hair is wavy and long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Gnome supremacist, though she does not identify as such. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She has achieved small success as a Glassblower.
Motivation: Nothing but the best is good enough for her; and she is unsatisfied with her job
Ideals: Joker, Impeccable. Flaws: Insomniac, Racist, Disease. Bonds: Job. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 19 (+4) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!