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NPC Generator

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Advanced [show]


Tim Appleton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears silk and lounges about seductively. He has wavy chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Greedy, Antagonistic. Bonds: Attractive, Nature. Occupation: Spy

Voice: Smoker's lung

Attributes [hide]

Tim Appleton, Male Human Expert 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp. Hematite (5 gp).


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has red fur. His eyes are a pleasant green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Lone is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Lone was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Lone In the Wind, Male Tabaxi Cleric 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Nature +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Ur-Edin Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has done his best to style his chestnut hair to look like a famous performer. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ur-Edin Halsey, Male Half-Orc Commoner 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)3 (-4) 10 (+0)9 (-1)
Skills Arcana -2, Insight +2
Senses Passive Perception 10
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 5000 cp. Onyx (20 gp).


Social Check DCs


Gynnie Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears a worn and beaten armor. Her blonde hair is wavy and long. Her eyes, though not visible through her cowl, are violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to make almost anything out of random pieces of junk.

History: Gynnie was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Several ex partners dislike her way of doing things and want revenge; and meet up once more with her childhood friend

Ideals: Gifted. Bonds: Poor, Attractive, Adventurer, Enemies. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Gynnie Hogcollar, Female Halfling Fighter 2
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 3 (-4)9 (-1) 5 (-3)17 (+3)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 800 sp.


Social Check DCs

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