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NPC Generator

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Advanced [show]


Griselda Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her black hair is knotted and matted. Her green unseeing eyes seem to look past you.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. Days after completing her studies, news broke out that her hometown was attacked by drow. Griselda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Griselda Woods, Female Half-Elf Adept 2
Medium (4'9") Half-Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Half-Plate.


Social Check DCs


Anselm Ashton, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his long brown hair kept up in a rat tail. He has brown eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Anselm Ashton, Male Human Rogue 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)11 (+0) 6 (-2)11 (+0)
Skills Animal Handling +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp. Moonstone (50 gp). 1 Magnifying glass.


Social Check DCs


Mary Jacobs, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a grey tunic with violet highlights, and long black pants that bunch up around her shoes. Her hair is black and curly. Her eyes are gray.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic, Insane, Addict. Bonds: Criminal record, Rich. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Mary Jacobs, Female Human Aristocrat 2
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: 30 pp. Red garnet (80 gp).


Social Check DCs


Vanchu Windsor, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a fancy white dress, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her white hair is cut jaggedly and amateurishly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Vanchu is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She got into the Bowyer business at a young age. Her family was turned out during the war. She and her family wandered west to less war torn lands. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and balancing her hectic life and new bowyer responsibilities is difficult

Ideals: Joker. Flaws: Insane, Depressed, PTSD. Bonds: Attractive, Job. Occupation: Bowyer

Voice: Italian accent

Attributes [hide]

Vanchu Windsor, Female Half-Orc Rogue 1
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 6 (-2)5 (-3) 6 (-2)11 (+0)
Skills Intimidation +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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