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NPC Generator

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Advanced [show]


Greethen Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His bronze crest, when down, is lengthy. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of southern immigrants he idolized his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

Greethen Orexijandilin, Male Dragonborn Cleric 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 4 (-3)14 (+2)
Skills Perception -1, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp. Blue quartz (4 gp).


Social Check DCs


Dazzazn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His long rusty crest is drawn into a two foot long braid. His gold eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the north. Dazzazn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful. Bonds: Adventurer, Poor, Job. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Dazzazn Daardendrian, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Azurite (13 gp).


Social Check DCs


Aura Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear pastel clothing when he does not wear armor. His whole body is exceptionally muscular. His long lavender fur is drawn into a two foot long braid. His copper eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer, Rich. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Aura Wind, Male Tabaxi Monk 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)7 (-2) 12 (+1)9 (-1)
Skills Athletics +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 130 gp.


Social Check DCs


Damaia Revile, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire. She carries with her a set of rapiers on her belt, each one with a opal on the hilt. Her white hair is thinning but still full. Her skin is flawless and her silver eyes scan people very quickly.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She feeds upon the attention of others.

History: She was born blind and as such lacked many opportunities for work. Through the years after Damaia was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Damaia's mother didn't care for her much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Damaia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Attractive, Slave. Occupation: Gardener

Voice: American accent

Attributes [hide]

Damaia Revile, Female Tiefling Rogue 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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