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NPC Generator

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Advanced [show]


Windy Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears professional attire. Her whole body is exceptionally muscular. She keeps her orange fur in a pixie cut. Her eyes are likewise hazel.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in a small plains village. From her teen years she was always beautiful and desirable, so people have always doted on her. Since then, she has sought to make the best of life.

Motivation: A rival would like her out of the picture; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Immigrant, Nature, In love. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Windy Of Winter, Female Tabaxi Adept 1
Medium (6'0") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)6 (-2) 7 (-2)14 (+2)
Skills Animal Handling +0, Arcana +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp.


Social Check DCs


Three Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries a battered club and tarnished nunchaku as well. Her gray fur is lengthy and is close to two feet long. Her thin eyebrows rest above her beady yellow eyes.

Personality: Three is depressed about a lot of things. She tends to be a nihilist. The war was a terrible time for her, and Three does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Bounty Hunter, her mother struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle.

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Three Hummingbird, Female Tabaxi Cleric 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)8 (-1) 8 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Semyaza Charm, Female Tiefling [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her silver hair is lengthy and is close to two feet long. She has a dull look in her gold eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She got into the Tailor business at a young age. Her mother had invested heavily in several trade routes and wanted her to inherit them. By chance she met her brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting. Flaws: Greedy. Bonds: Rich, Job, Family. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Semyaza Charm, Female Tiefling Barbarian 1
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp. Star rose quartz (20 gp).


Social Check DCs


Traulam Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large blue mantle and cape that has been intricately interwoven into her green robe. She wears a colorful flower in her red hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was always a brilliant, if unscrupulous mind. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A deep hatred of illithids.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Traulam Sylvaranth, Female Elf Bard 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points -1 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 3 (-4)8 (-1) 11 (+0)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp).


Social Check DCs

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