Kallista Death, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy dark red hair. Her half smiles and red eyes are beguiling and draw you in.
Personality: Kallista speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invites people to come help in her community garden.
History: She got into the Miner business at a young age. Kallista was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She became a Miner soon after.
Motivation: Balancing her hectic life and new Miner responsibilities is difficult; and her religion dominates her actions
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Job, Religious. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 5 (-3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +2
Possessions: 4000 cp.
Barendd Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: Aggressive, abrasive, and angry, Barendd embodies much of what other species detest in the Dwarves. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a Farmer, his father struggled to pay the bills. Through the years after Barendd was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Barendd's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his brother
Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee.
Silvo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears red cloth garments or leather armor. His auburn hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Silvo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Silvo took refuge in the large cave and found the beat up sickle and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Chalcedony (50 gp). 2 Tanglefoot bags.
Dreali Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing the road beaten gear of a warrior. With a patchy red beard and wild red hair. His eyes are a pleasant gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was always a brilliant, if unscrupulous mind. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Bounty Hunter.
Motivation: Wants to work out more often; and expand his business
Ideals: Fighting, Athletic, Artistic, Logical. Flaws: Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
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