Kyle Dryden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a faded coat and loose pants complete with top hat. He is tall, broad shouldered and powerfully built. His red hair is cut short. His hazel eyes are slightly larger than normal.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Baker, his mother struggled to pay the bills. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To pay off his debts; and marry his sister to traveling adventurers
Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Debt. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +3
Possessions: 500 sp. 1 Holy water.
Dain Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear brown pants and tee shirts. He has a penchant for wearing a ring with an oversized ruby on his left hand. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are blue and beady.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against gnolls; and many gnolls want him driven away
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp.
Bimpnottin Nackle, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her black hair is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Bimpnottin embodies much of what other species detest in the Gnomes. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city she treasured whatever gifts she got. Bimpnottin was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Bimpnottin decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Tanner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Retire the richest woman in the north; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Poor, Criminal record. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Pijjirik Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a black poncho over his likewise colored trousers and shirt. He has wavy brass crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying sister.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted. Flaws: Ugly, Mundane, Selfish, PTSD. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 5 (-3) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 250 gp.
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Their contribution stands as a beacon of hope for all adventurers!
