Jade Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a lot of dark rich colors, with gold accents. She wears her black fur up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Flaws: Insomniac, Terse, Antagonistic, Disease. Bonds: Attractive. Occupation: Mortician
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 gp. Silver pearl (110 gp).
Damien Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Flaws: Addict, Cynical. Bonds: Adventurer, Criminal record, Religious. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 7 (-2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +0
Possessions: 360 gp.
Nora Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She sports white long hair. She has a dull look in her gray eyes.
Personality: She has a massive crush on the younger sibling of the Fisher who has hired her part-time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the north, but her parents moved at a very young age to the south. Nora was born on a far northern forest where she grew up under the tutelage of her mother, an expert Fisher. She's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: To end her boredom; and to be a apothecary again
Ideals: Gifted. Flaws: Mundane. Bonds: Has a crush, Immigrant, Job. Occupation: Fisher
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
Gomory Faith, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her Stetson hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.
Personality: Eccentric and domineering, Gomory will drive conversation. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Navigator arts, while her mother instructed her in etiquette, music and courtly manner. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gomory took refuge in the large cave and found the beat up lance and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and wishes to resurrect an old love
Ideals: Extrovert. Flaws: Ugly. Bonds: In love, Rich, Nature. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +0 / 1d4-2, Grapple +4
Possessions: 500 sp. Moonstone (40 gp).
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