Emma Callan, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She tends to wear a large violet jacket. She wears a colorful flower in her auburn hair. She is baby faced.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Barkeep arts, while her mother instructed her in etiquette, music and courtly manner. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Attractive, Slave, Rich. Occupation: Barkeep
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. 1 Masterwork Heavy steel shield.
Zook Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" western man, he wears a blue shirt with thin yellow vertical stripes and blue pants. He has a golden handlebar mustache and slicked back golden hair. His amber unseeing eyes seem to look past you.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical, Artistic, Fighting. Flaws: Disease, Antagonistic. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Banded mail.
Nissa Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She is generally well dressed albeit a few years behind the times. Her chestnut hair is well kept. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: This woman loves painting and to teach people painting more than just about anything. She is frequently practicing swordplay.
History: Nissa was born in the south. At a young age she loved to build and create. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and she seems to be bored by most things
Ideals: Artistic, Persistence. Flaws: Addict. Bonds: Attractive, Military. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Halfling, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp. Large well-done wool tapestry (200 gp).
Mary Asheton, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of whips, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born into a rich family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Apothecary like her mother before her.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
