Shedinn Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His crest is cut close to his head. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Shedinn was left his father's suit of armor and trained in its use and care. After a long history of fighting, Shedinn and his spouse have recently divorced.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Slave, Military. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 4 (-3) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.
Geoffrey Clive, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a violet coat with white slacks. His chestnut hair is singed and shortened. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He also is a firm believer in the manly ideal.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Athletic, Professionalism, Artistic. Flaws: Ugly, Impulsive. Occupation: Miller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp).
Smoking Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a fancy brown dress. She is muscular with a powerful set of arms. Her fur, while still mostly black, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She feeds upon the attention of others.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job; and half-elven compassion
Ideals: Persistence, Gifted. Flaws: Racist. Bonds: Attractive, Job. Occupation: Marshal
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 270 gp.
Adrik Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a simple brown robe with red stripes complete with hood. He keeps his red hair in a flapper bob. His amber eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day
Flaws: Addict, Shy, Mundane. Bonds: Criminal record, Rich. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 70 gp. Pink pearl (100 gp).
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