Brakka Barlow, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and a wedding ring on her left hand. She wears her white hair down. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is lazy and tries to find solutions quickly.
History: She was born blind and as such lacked many opportunities for work. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Brakka never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Lazy, Disease. Bonds: In love, Family. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 3 (-4) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 240 gp.
Adelaide Everly, Female Human [Permalink]
Personal [hide]
Description: An older woman who usually wears her brown robe and has her bow always slung over her shoulder, she is not a threatening figure. She has moderate length brown hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While she acts the brute, she is far gentler than she would appear. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a criminal king-pin and mafia family At a young age her father died while driving off some goblins. Her mother being the stubborn sort decided to stay and helped train her in bow use. Days after completing her studies, news broke out that her hometown was attacked by goblins. Adelaide was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Mayor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. 4 Antitoxin.
Aerdeth Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and carries whips. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Aerdeth was raised in a hard working conservative environment. Aerdeth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Job, Nature. Occupation: Unemployed
Voice: Squeaky
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 4000 cp.
Vezera Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red crest. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. Her red crest is matted, messy, and big. Her red eyes peer out from beneath her small green hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She cannot resist a sob story and will often dote over anyone who has one.
History: She was raised in a mountains tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 70 gp.
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