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NPC Generator

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Advanced [show]


Thea Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 3'2" and is a bit bulky. She is very muscular particularly in the legs. She typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. Her white hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Calm and collected, she is a well trained Armorer. She invites people to come help in her community garden.

History: She comes from a rich southern family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She inherited the family business which she has now maintained for 8 years.

Motivation: She has money and likes to spend it.

Ideals: Philantrophist. Bonds: Attractive, Job, Rich. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Thea Cherrycheeks, Female Halfling Aristocrat 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +4, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Luthra Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her glaive with her veritable burlap sack of a shirt. Her brown hair is thinning but still full. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Luthra was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has dedicated herself to building a better trade route.

Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Family. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Luthra Nucklestamp, Female Gnome Monk 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)7 (-2) 13 (+1)13 (+1) 7 (-2)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee -2 / 1d6-4, Ranged +0 / 1d6-2, Grapple -2

Possessions: 350 gp.


Social Check DCs


Hamil Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his red boots flare out at the collars. He has a small bristly mustache and wavy black hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a criminal king-pin and mafia family Hamil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hamil decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Philantrophist. Bonds: Enemies, Nature, Criminal record. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Hamil Hogcollar, Male Halfling Ranger 2
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)7 (-2) 10 (+0)12 (+1)
Skills Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Corkitron Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. His moppish golden hair is in a traditional bowl cut. His gray eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated, Persistence, Optimist. Bonds: Immigrant. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Corkitron Hogcollar, Male Halfling Monk 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)13 (+1) 9 (-1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs

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