Emma Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet shirt with thin black vertical stripes and green pants. Her long chestnut hair is drawn into a two foot long braid. Her face is scarred and worn.
Personality: She has always had a great fascination with Tiefling culture. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: Tiefling compassion; and to prove her worth to the world
Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Rich. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 160 gp. Jade (110 gp).
Sybil Berkeley, Female Human [Permalink]
Personal [hide]
Description: She wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is smooth and relatively long. Her eyes are violet.
Personality: Overbrimming with self-confidence, Sybil isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was a soldier and died while she was still young. Sybil was left her father's suit of armor and trained in its use and care. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by a spirit.
Motivation: She desires power and/or immortality; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Adventurer, Military. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Percival Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a slight overbite and is overall scrawny. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cursed with a spirit at a very young age, Percival has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Marshal
Voice: Booming voice
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 6000 cp. Chrysoberyl (80 gp).
Nadarr Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a faded coat and loose pants complete with deerstalker hat. His white crest is long and unkept. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to make almost anything out of random pieces of junk.
History: The child of a Architect, who enjoyed hunting, Nadarr was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Hunter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 4 (-3) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon.
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