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NPC Generator

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Advanced [show]


Hamil Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear red clothing when he does not wear armor. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich eastern family. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Joker, Logical. Bonds: Immigrant, Attractive, Criminal record, Rich. Occupation: Dyer

Voice: Speaks with lips pursed

Attributes [hide]

Hamil Underbough, Male Halfling Monk 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 5 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 4 (-3)11 (+0) 13 (+1)13 (+1)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems, and he perpetually has his lance ready. His hair is red and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: When he was but 6 years old his parents immigrated from the north. He has chosen to use the inheritance that was left to him frivolously. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Rich, Criminal record, Immigrant. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

William Spaulding, Male Human Fighter 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)6 (-2) 15 (+2)10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Chrysoprase (80 gp). 1 Masterwork manacles.


Social Check DCs


Paymon Absence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is blue and very short. He has a tattooed face.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Hunter in town.

History: He was born at the edge of vast island. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a hunter and was forced into it by his family

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Nature, Family. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Paymon Absence, Male Tiefling Druid 1
Medium (5'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Hematite (9 gp).


Social Check DCs


Drusilia Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: 4'10" and lanky with angular features, she is an attractive figure. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long chestnut hair kept up in a rat tail. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Drusilia was born the youngest of three triplets. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Find a way to reverse the transformation of her brother; and she feels kind of lost in life

Flaws: Depressed. Bonds: Rich, Attractive, Enemies, Family. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Drusilia Xistsrith, Female Half-Elf Aristocrat 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)17 (+3) 8 (-1)6 (-2)
Skills Performance +0, Stealth +3
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Auran, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. Tourmaline (140 gp). 1 Masterwork Common Melee.


Social Check DCs

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