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NPC Generator

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Advanced [show]


Koeth Berevan, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'11" and has the majority of his body covered in plate. His left hand appears badly burned and disfigured. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Koeth hails from a village terrorized by orcs. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Joker. Bonds: Enemies, Religious. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Koeth Berevan, Male Elf Druid 1
Medium (4'11") Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)7 (-2) 11 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp.


Social Check DCs


Naal Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of whips on his belt, each one with a jet on the hilt. His golden hair is still thick. His amber unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the east to a Fortune-teller, Naal learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Fortune-teller job and began his own company from there.

Motivation: He wants to get laid; and sabotage a competitor

Ideals: Fighting. Flaws: Disease, Impulsive. Bonds: Job, Attractive, Has a crush. Occupation: Fortune-teller

Voice: Eastern European accent

Attributes [hide]

Naal Tao, Male Half-Elf Commoner 1
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)6 (-2) 4 (-3)13 (+1)
Skills Investigation +0, Sleight of Hand +1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 40 gp. Onyx (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Eiravel Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a tan tunic with black highlights, and long blue pants that bunch up around his shoes, he is not a threatening figure. His blonde hair is singed and shortened. His hazel eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Eiravel was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He'd like to take his coworkers down a peg; and many dire rats want him driven away

Flaws: Ugly. Bonds: Job, Religious, Adventurer, Enemies. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

Eiravel Wasanthi, Male Elf Expert 2
Medium (5'5") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)9 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Joser Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the sun god on his torso. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fisher arts, while his mother instructed him in etiquette, music and courtly manner. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 10 years.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Attractive, Rich, Job, Criminal record. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Joser Stoutbridge, Male Halfling Monk 1
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)8 (-1) 14 (+2)4 (-3)
Skills Intimidation -1, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp.


Social Check DCs

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