Uthemar Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He has a slight overbite and is overall scrawny. His hair, while still mostly red, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.
Personality: Eccentric and domineering, Uthemar will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Attractive, Nature, Rich. Occupation: Bookbinder
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. Emerald (600 gp). Amethyst (140 gp). Deep green spinel (140 gp).
Emmeline Ainsley, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she typically wears brown cloth garments or leather armor. Her hair is long and black with streaks of chestnut, and is pulled back with small brown clips. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A powerful slaver made her what she is. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her daughter.
Ideals: Justice. Bonds: Attractive, Family, Mentor, Nature. Occupation: Mayor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Vicky Darlington, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a halberd, but if one is not available she will default to her kukri. Her hair is short and red. Her violet eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the west her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She is not mentally stable, and does not behave rationally; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Secretive, Insane. Bonds: Poor. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp).
Oriff Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female has a large brown mantle and cape that has been intricately interwoven into her yellow robe. She is tall, broad shouldered and powerfully built. Her moppish red hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Calm and collected, she is a well trained Navigator. Further she is a bit of a stoner and is frequently out of it.
History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Junk Dealer, but she got bored and became a Navigator. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Flaws: Addict. Bonds: Attractive, Job, Poor, Enemies. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. 2 Thunderstones.
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