Thomas Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with white stripes complete with hood. He is physically well-built. He wears a top hat to cover his moderate length blonde hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Thomas was born the youngest of three triplets. A freak accident while working with his Merchant father left him crippled. He now mingles about in high society.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his sister to traveling adventurers
Flaws: Shy, Disease. Bonds: Rich, Family, Debt. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 7 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Valafar Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a fancy green suit and is in decent physical shape. His purple hair is knotted and matted. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. The war was a terrible time for him, and Valafar does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised by priests from a young age. A gifted student he started as a Sellsword, but he got bored and became a Carpenter. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Attractive, Job, Military, Religious, Mentor. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 80 gp. Malachite (11 gp).
Mardnab Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her golden hair is well kept. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has all her life been fascinated with poetry.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her childhood dream was to be a Blacksmith, but she was a colossal failure. She then took over the family business and is one of the better Priest for hire.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Job, Religious. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp. Citrine (60 gp).
Alice Charlton, Female Human [Permalink]
Personal [hide]
Description: A 5'6" eastern woman, she is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. She is bald on top and has large silver tufts of hair around her ears. She wears crescent spectacles with a black brim.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Humans.
History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Alice has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and gnomish compassion
Ideals: Joker. Flaws: Ugly, Racist, Disease. Bonds: Rich. Occupation: Performer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Hematite (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
