Dazzazn Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. He has moderate length brass crest. He has gold eyes and a black hat with a violet feather.
Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Dazzazn was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dazzazn's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Dazzazn and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor, Religious. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 6 (-2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp.
Jocelyn Barclay, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely brown suit with black socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is golden, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Opinionated. Bonds: Rich, Attractive, Criminal record. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
Bolhild Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she has a large grey mantle and cape that has been intricately interwoven into her black robe. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Bolhild was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She has a crush on the local Butcher; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 300 sp. Brown-green garnet (140 gp).
Rose Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a robe, a symbol of luck around her neck, and a axe on her belt. Her skin is also unnaturally pale. Her brown hair is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Weaver
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
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