Emeny Blythe, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears brown trousers with white and yellow striped suspenders. She wears various colorful collared shirts. Her blonde hair is cut jaggedly and amateurishly. She wears large thick round spectacles.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Carpenter, but she got bored and became a Guard. She's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: She feels kind of lost in life; and to reunite with her old friends
Ideals: Fighting. Flaws: Emotional, Depressed. Bonds: Adventurer, Job. Occupation: Guard
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Harbek Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish golden hair is in a traditional bowl cut. His fierce brown eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich southern family. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He has money and likes to spend it; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Gifted. Bonds: Rich, Enemies. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Ridaro Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She carries a battered bastard sword and tarnished whip as well. She sports a flattop hair cut. She wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ridaro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Religious, Mentor. Occupation: Barber
Voice: American accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, he is not a threatening figure. His crest is short and silver. He has red eyes and a black hat with a yellow feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Arjhan was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Locksmith. He was always very intelligent and has formed a secret society of specialists.
Motivation: He would like to get married and retire; and he has a crush on the local barber
Ideals: Joker, Logical. Flaws: Secretive. Bonds: Immigrant, Has a crush. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 7
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 sp. 1 Magnifying glass.
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