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NPC Generator

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Advanced [show]


Wella Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'8", this woman wears tight fitting clothing which further accentuates her frame. She keeps her red hair in a flapper bob. She has a dull look in her green eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a great chef.

History: She was raised in a plains tribe. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well

Ideals: Opinionated, Gifted. Bonds: Attractive, Nature, Criminal record, Family. Occupation: Herbalist

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wella Wildcloak, Female Halfling Fighter 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)6 (-2) 14 (+2)16 (+3)
Skills Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Ozyman Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries axes. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: Born to a pair of adventurers, Ozyman grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Mason

Voice: Can't modulate volume

Attributes [hide]

Ozyman Tosscobble, Male Halfling Commoner 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)7 (-2) 11 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Shágflak Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He sports a flattop hair cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Shágflak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Sold as a small child to a brothel owner, Shágflak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Depressed. Bonds: Military, Mentor, Rich. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Shágflak Kensley, Male Half-Orc Rogue 1
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 17 (+3)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. A silver and pearl hairclip (80 gp).


Social Check DCs


Cloak On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear pastel pants and tee shirts. His fur is short and gray. His eyes are likewise hazel.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: When he was but 6 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloak. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Logical. Bonds: Criminal record, Immigrant. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Cloak On the Water, Male Tabaxi Adept 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs

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