Shifting Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel costume with the symbols of the sun god on his torso. He carries a battered sai and tarnished sword as well. He keeps his yellow fur in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Shifting is combative with any and all who dare try his patience in the slightest.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has achieved small success as a Mercenary.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Fighting, Justice. Flaws: Insomniac, Disease. Bonds: Job. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Mijira Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears dark leathers with embroidery. Her bronze crest is braided into rings. She has several tiny topaz earrings on each ear.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mijira grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mijira. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She uses money and sex appeal to get what she needs; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Rich, Attractive, Criminal record. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 60 gp. Carnelian (80 gp).
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an entirely green suit with white socks and a vest with buckled shoes. His crest is blue and very short. His fierce gold eyes like to dwell on things.
Personality: A skeptical and narcissistic man, Salasar's first love is himself. His second love is also himself. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: An old rival family wants him found; and nothing but the best is good enough for him
Ideals: Impeccable, Professionalism. Bonds: Immigrant, Adventurer, Family. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 sp.
Salanop Timbers, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her chestnut hair is drawn into a tight pony tail with a dagger scrunchie. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Salanop speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. When she's not drinking or sleeping the drinks off, she's doing music.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Salanop has worked very hard to control her curse. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and nothing but the best is good enough for her
Ideals: Impeccable, Artistic. Flaws: Insane, Disease. Bonds: Rich. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 4000 cp.
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