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NPC Generator

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Advanced [show]


Symma Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This woman usually wears her tan robe and has her hammer always slung over her shoulder, and sports empty pouches on her belt. She wears her hair in dreadlocks. Her eyes are hazel and beady.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is obsessed with her god.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Symma and her spouse have recently divorced.

Motivation: To find somewhere to settle down; and to end her boredom

Flaws: Ugly, Antagonistic, Mundane. Bonds: Religious, Nature. Occupation: Sellsword

Voice: Stutters

Attributes [hide]

Symma Murnig, Female Gnome Fighter 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 19 (+4)10 (+0) 8 (-1)6 (-2)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Eldeth Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair, while still mostly blonde, has prominent grey streaks. Her violet eyes dart from person to person to random spaces in the air.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in a small forest village. Eldeth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and wants a kiss

Ideals: Opinionated. Bonds: Poor, Adventurer, Nature, Has a crush. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

Eldeth Balderk, Female Dwarf Adept 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)13 (+1) 18 (+4)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 500 sp.


Social Check DCs


Marastyr Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her golden hair is heavily combed to the left. Her amber eyes have a joyful gleam in them most of the time.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her parents enrolled her in a Expert school at a young age so that she could practice her martial talents. She moves from town to town, unable to find a place to settle.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Attractive, Immigrant. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Marastyr Steelfist, Female Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 13 (+1)5 (-3)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Arumawann Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered greataxe and tarnished sickle as well. His silver hair is matted, messy, and big. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Arumawann lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Arumawann Lingenhall, Male Gnome Aristocrat 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Undercommon, Ignan
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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