Seven In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who likes to wear brown tank tops with grey pants, he is not a threatening figure. His lavender fur is thinning but still full. His blue eyes dart from person to person.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Seven was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). After a long history of fighting, Seven and his spouse have recently divorced.
Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and to unite with his sister
Flaws: Shy, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
Portia Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is physically well-built. She has red hair. Her fierce violet eyes like to dwell on things.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Gifted from a young age, Portia studied abroad. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. After a long history of fighting, Portia and her spouse have recently divorced.
Motivation: She is unsatisfied with her job.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Immigrant. Occupation: Sailor
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 13 (+1) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 170 gp. Jasper (80 gp). Tourmaline (150 gp).
Trym Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is long and silver with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He has gleaming, smiling brown eyes.
Personality: Trym is depressed about a lot of things. He tends to be a nihilist. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Herbalist.
Motivation: Money/treasure; and he is a bit of a kleptomaniac
Flaws: Depressed. Bonds: Job, Mentor, Criminal record, Rich. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 90 pp.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His skin is flawless and his gray eyes scan people very quickly.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The war was a terrible time for him, and Adrik does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Adrik was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Selfish, Depressed. Bonds: Attractive, Military, Religious. Occupation: Sage
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp.
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