Tricking Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She is portly but not overly obese. Her red fur is unkempt and raggedy. Her green eyes lackadaisically let the world flow into them.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Tricking enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to loving parents in a slum to the west. When money was particularly tight she was walking through alleys when she overheard a Barrister hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Fighting. Flaws: Ugly, Shy, Hedonist. Bonds: Poor. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Avice Ridley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her fierce gray eyes like to dwell on things.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with a lost civilization.
History: The child of western immigrants she idolized her mother. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 5 years.
Motivation: Revenge; and meet up once more with her childhood friend
Ideals: Impeccable. Bonds: Rich, Adventurer, Immigrant, Job, Enemies. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 7
Hit Points 12 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 4 (-3) | 16 (+3) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 310 gp.
Donella Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely blue suit with brown socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is kept up in a ponytail inside a feathered hat. Her blue eyes have a joyful gleam in them most of the time.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She works hard and plays hard.
History: Born to a Locksmith, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Roofer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After months of barely getting by, Donella managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: To settle down with her crush.
Flaws: Selfish, Hedonist. Bonds: Attractive, Poor. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 160 gp.
Marastyr Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is heavily combed to the left. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marastyr grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marastyr. She now travels the world, in search of power and loot.
Motivation: A rival would like her out of the picture; and to prove her worth to the world
Flaws: Impulsive. Bonds: Enemies, Criminal record, Adventurer. Occupation: Sculptor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!


