Sannl Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she has a large brown mantle and cape that has been intricately interwoven into her yellow robe. Her hair, while still mostly golden, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Sannl's homeland. Sannl decided to take the middle way and become a bodyguard. Since then, she has sought to make the best of life.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Fighting, Optimist. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Actor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp. 1 Half-Plate.
Hadarai Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He is an epitome of beauty. His hair is cut close to his head. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Scribe, who enjoyed hunting, Hadarai was taken on many hunting expeditions. He worked as a nervous Fletcher and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Flaws: Antagonistic, Greedy. Bonds: Attractive, Nature, Religious, Job. Occupation: Fletcher
Voice: Posh accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork manacles.
Jasmine Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a weathered and beat up set of banded mail beneath an oversized white coat, and a wedding ring on her right hand. Her long golden hair is drawn into a two foot long braid. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: This woman loves dancing and to teach people dancing more than just about anything. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She has had some formal dancing training, and achieved minor success. She got away from her former life and has fallen to alcoholism.
Motivation: She doesn't get along with people that don't share her tastes; and she feels kind of lost in life
Ideals: Artistic. Flaws: Addict, Secretive. Bonds: In love. Occupation: Shoemaker
Voice: Relaxed voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Goblin, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Musical instrument.
Gruk Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His hair is short and silver. His amber eyes peer out from beneath his deerstalker black hat.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Miner, who enjoyed hunting, Gruk was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and he's repulsed by the pc
Flaws: Antagonistic, Depressed. Bonds: Religious, Nature, Adventurer. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. 1 Masterwork manacles.
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