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NPC Generator

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Advanced [show]


Hatae Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This dark-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. Her hair is long and white with streaks of chestnut, and is pulled back with small tan clips. Her eyes, though not visible through her cowl, are amber.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Hatae hails from a village terrorized by orcs. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and wants her loneliness to end

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Has a crush. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Hatae Iranapha, Female Elf Commoner 1
Medium (4'10") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)13 (+1) 8 (-1)6 (-2)
Skills Deception +0, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in an above average manner. His moppish silver hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Brewer, who enjoyed hunting, Oblar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oblar took refuge in the old dungeon and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to end his boredom

Ideals: Athletic. Flaws: Mundane, Addict. Bonds: Attractive, Nature. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Oblar Tallfellow, Male Halfling Aristocrat 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)14 (+2) 5 (-3)10 (+0)
Skills Insight -1, Survival -1
Senses Passive Perception 7
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 270 gp. Smoky quartz (50 gp). Silver pearl (140 gp). Freshwater pearl (8 gp).


Social Check DCs


Eiravel Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His moppish blonde hair is in a traditional bowl cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: Born in the east to a Locksmith, Eiravel learned a great deal about his father's area of expertise. A gifted student he started as a Sailor, but he got bored and became a Locksmith. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Pacifist. Flaws: Addict, Secretive. Bonds: Job, Has a crush. Occupation: Locksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Eiravel Ostoroth, Male Elf Warlock 1
Medium (4'11") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 5 (-3)8 (-1) 6 (-2)11 (+0)
Skills Insight +0, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Carlin Welber, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman wears a fancy blue dress and is in decent physical shape. Her red hair is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.

Personality: Cocky and sure of herself, she believes she is the best Herbalist born in the past three hundred years. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the north to a Herbalist, Carlin learned a great deal about her mother's area of expertise. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Carlin Welber, Female Gnome Warlock 1
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Acrobatics +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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