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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Elama Othronus, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. Her eyes are likewise hazel.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Glassblower profession.

History: She was born in the west. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: To be a Glassblower again.

Ideals: Philantrophist. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Elama Othronus, Female Elf Fighter 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 7 (-2)9 (-1) 12 (+1)6 (-2)
Skills Athletics +1, Investigation +1
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. 1 Banded mail.


Social Check DCs


Lance Gyula, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he dresses in collared shirts and wears a proper scarf over his head. His blonde hair is thinning but still full. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up greataxe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south; and to reunite with his old friends

Ideals: Philantrophist, Logical, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Lance Gyula, Male Human Warrior 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)9 (-1) 8 (-1)15 (+2)
Skills Acrobatics +5, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 30 pp. Golden yellow topaz (300 gp).


Social Check DCs


Mordai Rise, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His dark red hair is braided into rings. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He comes from a rich northern family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is greedy

Ideals: Athletic, Entrepeneur. Bonds: Enemies, Rich, Family. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Mordai Rise, Male Tiefling Monk 2
Medium (5'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 190 gp. 1 Chain shirt.


Social Check DCs


Dariff Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her chestnut hair is still thick. She has gray eyes.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: From birth she was tutored by a cruel and relentless mentor. She moved out east to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Mentor, Immigrant. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Dariff Trueblood, Female Dwarf Wizard 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)8 (-1) 10 (+0)6 (-2)
Skills Athletics +1, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs

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