Harvest Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a pastel vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white fur is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To unite with her brother; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 800 sp. 1 Half-Plate.
Agnes Bentham, Female Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy auburn hair. Her eyes are hazel and catlike.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Blacksmith father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world; and she feels threatened by others
Ideals: Opinionated. Flaws: Impulsive, Disease. Bonds: Poor, Attractive. Occupation: Dilettante
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 90 gp. Amber (140 gp).
Mara Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a very tight haircut. Her eyes, though not visible through her cowl, are hazel.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a pair of adventurers, Mara grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now mingles about in high society.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and meet up once more with her childhood friend
Ideals: Opinionated. Bonds: Rich, Has a crush, Adventurer. Occupation: Guard
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp. 3 Tanglefoot bags.
Findex Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail, and she perpetually has her hammer ready. Her rusty crest is singed and shortened. Her red eyes dart from person to person.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does not trust anyone and sleeps with one eye open.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Findex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Fighting, Passionate. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Carter
Voice: Hollow voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 8 (-1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
