Valafar Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy green pantaloons and a tan scarf. He wears his white hair down. His red eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Valafar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his singing dream.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Impeccable, Gifted, Artistic. Flaws: Mundane. Bonds: Rich. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 5 (-3) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +4
Possessions: 70 gp. 1 Banded mail.
Oriff Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her auburn hair is still thick. Her violet eyes are slightly larger than normal.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Oriff lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has worked as a Marshal like her mother before her.
Motivation: Marry her sister to traveling adventurers; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Marshal
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 3 Alchemist’s fire.
Dagger Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears brown trousers with tan and white striped suspenders. She wears various colorful collared shirts. Her cinnamon fur is kept up in a ponytail inside a small hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: Stoic and calm, she prefers to meditate than take action. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Like her mother and her brother before her, after school she went straight into learning to become a Glassblower. After a long history of fighting, Dagger and her spouse have recently divorced.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Glassblower
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 70 gp.
Arnold Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His hair is long and blonde with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His green eyes are slightly larger than normal.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Gifted, Persistence. Flaws: Disease, Insane. Bonds: Job. Occupation: Baker
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 gp.
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