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NPC Generator

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Advanced [show]


Kelter Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a quarterstaff. His brown hair is thinning but still full. His eyes are a pleasant violet.

Personality: He acts crazy and hedonistic. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. He has chosen to use the inheritance that was left to him frivolously. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Nature, Rich. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Kelter Underbough, Male Halfling Adept 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs


Lance Melancon, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He sports brown clothing, slightly heavier than average wear. His hair is brown and curly. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in a small island village. He was taken as a slave by a traveling circus and forced to perform Recently the stress of being a Blacksmith has made it difficult for him to sleep.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Optimist. Bonds: Attractive, Nature, Slave. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Lance Melancon, Male Human Barbarian 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 5 (-3)9 (-1) 13 (+1)6 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Rylan, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His long silver hair reaches down to his waist. His eyes are blue and beady.

Personality: He has always had a great fascination with Human culture. He is afraid of women and trembles around them

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Mortician, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother

Flaws: Ugly, Racist, Shy. Bonds: Poor, Family. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Ernest Rylan, Male Human Ranger 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Zedaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a clover on it. He has done his best to style his copper crest to look like a famous performer. He has a tattooed face.

Personality: Stoic and calm, he prefers to meditate than take action. He can't help but pocket interesting objects he comes across

History: He got into the Spice Merchant business at a young age. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Bonds: Criminal record, Job, Nature. Occupation: Spice Merchant

Voice: Indian accent

Attributes [hide]

Zedaar Lhamboldennish, Male Dragonborn Wizard 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)6 (-2) 6 (-2)12 (+1)
Skills History +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs

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