Blorg Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tight fitting white shirt and pants. His skin is also unnaturally pale. He has done his best to style his silver hair to look like a famous performer. He has hazel eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Blorg is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He comes from a rich northern family. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Blorg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His relatives are trying to arrange a marriage; and someone believes him a fraud
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Rich, Enemies. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 600 sp.
Solomon Marley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny amber earrings on each ear.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Tabaxi people; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Athletic, Disciplined. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 5 (-3) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Tod Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports white clothing, slightly heavier than average wear. He has black hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To settle down with his crush; and to be a farmer again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich, Has a crush. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 4 (-3) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp.
Meena Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left leg. She usually wears her tan robe and has her longbow always slung over her shoulder. Her hair is long and brown with streaks of blonde, and is pulled back with small tan clips. Her blue eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic woman, Meena's first love is herself. Her second love is also herself. She has a minor phobia of water and hates getting wet.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Days after completing her studies, news broke out that her hometown was attacked by brigands. Meena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She is wracked by social anxiety; and she wants revenge against brigands
Ideals: Impeccable. Flaws: Fearful. Bonds: Religious, Enemies. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: White pearl (130 gp). 1 Masterwork Uncommon Weapon.
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