Boddynock Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: Boddynock hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and to be a bounty hunter again
Ideals: Artistic. Bonds: Rich, Immigrant, Nature, Job, Religious. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 11 (+0) | 11 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 200 sp.
Pelt Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel wide-brimmed hat and pastel clothes. His cinnamon fur is lengthy and is close to two feet long. His amber eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many goblins want him driven away.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush, Enemies, Slave. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: Just what you see.
Zaffrab Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports tan clothing, slightly heavier than average wear. He has no hair. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to loving parents in a slum to the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Poor, Mentor. Occupation: Body Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 6 (-2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 110 gp. Smoky quartz (30 gp). 3 Antitoxin.
Art Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His whole body is exceptionally muscular. He has styled his gray fur well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.
History: Gifted from a young age, Art studied abroad. After coming to the age of reason, Art took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: To get a good night's sleep.
Ideals: Pacifist, Artistic, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Ruler
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Average lock.
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