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NPC Generator

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Advanced [show]


Marigold Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: This light-skinned female wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is tall, broad shouldered and powerfully built. She keeps her chestnut hair in a pixie cut. Her violet eyes peer out from beneath her deerstalker red hat.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy and tries to find solutions quickly.

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Marigold took refuge in the ruined castle and found the beat up trident and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marigold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and money/treasure

Ideals: Fighting. Flaws: Greedy, Lazy. Bonds: Nature, Rich. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Marigold Wildcloak, Female Halfling Warrior 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)3 (-4) 10 (+0)3 (-4)
Skills Athletics -1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Salasar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His green crest has been sun bleached extensively. His red eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Salasar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Salasar. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he has a crush on the local fletcher

Ideals: Justice. Flaws: Terse. Bonds: Criminal record, Immigrant, Has a crush. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Salasar Pfaphnyrennish, Male Dragonborn Warrior 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)4 (-3) 10 (+0)14 (+2)
Skills Arcana -1, Performance +4
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bertram Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a tight fitting violet shirt and pants. He has blonde hair. His hazel eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Sculptor business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up trident and armor he uses now. He struck the Sculptor job and began his own company from there.

Motivation: To share knowledge with the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sculptor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Hanali, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)7 (-2) 13 (+1)13 (+1)
Skills Insight +3, Religion +0
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. 1 Small steel mirror.


Social Check DCs


Flame Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. He keeps his long yellow fur kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Flame and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Flame Shore, Male Tabaxi Ranger 1
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs

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