Eiravel Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow deerstalker hat and yellow clothes. His chestnut hair is cut short with large spiked bangs in the front. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands
Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Guardian, Nature, Enemies. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 2)
Armor Class 7
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Goblin
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 330 gp.
Art Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. Her fur is black and curly. Her eyes are amber and she is always smoking a pipe.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is an amazing painter.
History: She was born several months after her father was called into army service. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is wracked by social anxiety.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Military. Occupation: Bookbinder
Voice: Smooth and feminine
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 pp.
Eleanor Haley, Female Human [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a rose on it. Her moppish brown hair is in a traditional bowl cut. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the south to a Fortune-teller, Eleanor learned a great deal about her father's area of expertise. Through the years after Eleanor was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Eleanor's father didn't care for her much, and the feeling was mutual. She then took over the family business and is one of the better Fortune-teller for hire.
Motivation: She feels that her past leaves her morally obligated to help; and wants to open a new tavern
Flaws: Impulsive, Antagonistic. Bonds: Job, Criminal record. Occupation: Fortune-teller
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 150 gp. Amethyst (120 gp). Jade (120 gp). Jet (120 gp). 1 Masterwork Common Melee.
Edge Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'1" and muscular, this southern man wears professional attire. His brown fur is drawn into a tight pony tail with a butterfly scrunchie. He is baby faced.
Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.
History: Edge was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and expand his business
Ideals: Athletic, Professionalism, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!
