Lewis Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. He wears his blonde hair down. His fierce amber eyes like to dwell on things.
Personality: Lewis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Lewis was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert, Joker. Bonds: Attractive, Family, Criminal record. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Quelenna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and a wedding ring on her right hand. She sports silver long hair. She has a tattooed face.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Quelenna never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Her religion dominates her actions; and wishes to resurrect an old love
Ideals: Logical. Flaws: Terse. Bonds: Poor, In love, Religious. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 160 gp. 1 Masterwork Uncommon Weapon.
Gynnie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a white tunic with brown highlights, and long yellow pants that bunch up around her shoes. Her moppish chestnut hair is in a traditional bowl cut. She has gray eyes.
Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born the only child of a wealthy merchant. Through the years after Gynnie was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Gynnie's father didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Criminal record. Occupation: Junk Dealer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Star rose quartz (50 gp).
Gurdis Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. She has a moderate pudge and is not very fit. She keeps her red hair in a pixie cut. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a hateful person. She taunts others and blames them for her problems. She invites people to come help in her community garden.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered music. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and she seems to be bored by most things
Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Mundane. Bonds: Enemies. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 8 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!