Don Shelly, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a robe, a symbol of the sun god around his neck, and a bow on his belt, he is not a threatening figure. His hair is blonde and curly. He has a tattooed face.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Don studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Farmer, but doesn't like to broadcast it.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Job, Mentor. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Borun Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He wears a broad hat to cover his moderate length brown hair. His violet eyes peer out from beneath his broad red hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Carpenter in town.
History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy. Bonds: Job, Military, Family. Occupation: Carpenter
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp. 1 Masterwork Common Ranged Weapon.
Brug Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His skin is also unnaturally pale. He has a red handlebar mustache and slicked back red hair. His fierce hazel eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He also is a firm believer in the manly ideal.
History: He was born a particularly ugly child, much to the horror of his parents. He moved out south to avoid the crime he committed. Since then, he has sought to make the best of life.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local stylist
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 400 gp.
Valida Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She carries a battered glaive and tarnished hammer as well. She is bald on top and has large white tufts of hair around her ears. Her ears are large.
Personality: Aggressive, abrasive, and angry, Valida embodies much of what other species detest in the Dwarves. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Fighting, Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 40 gp. 1 Banded mail.
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