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NPC Generator

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Advanced [show]


Richard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his bastard sword always slung over his shoulder. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Sold as a small child to a slaver, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Bonds: Military, Mentor, Job, Enemies. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Richard Ainsworth, Male Human Sorcerer 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 8 (-1)9 (-1) 12 (+1)15 (+2)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Zaffrab Offund, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. His silver hair is drawn into a tight pony tail with a clover scrunchie. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. A true patriot, Zaffrab would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Logical. Flaws: Insane, Insomniac. Bonds: Rich, Attractive, Military. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Zaffrab Offund, Male Gnome Commoner 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)4 (-3) 12 (+1)9 (-1)
Skills Animal Handling +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 50 gp.


Social Check DCs


Gormogord Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His tied-back hair is white. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gifted from a young age, Gormogord studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Emotional. Bonds: Poor, Criminal record, Debt. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Gormogord Hogcollar, Male Halfling Wizard 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)15 (+2) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Donella Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her chestnut hair down. She wears crescent spectacles with a black brim.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born to a poor family in the city she treasured whatever gifts she got. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. Due to her spouse's obsession with being a Spice Merchant they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.

Motivation: She is wracked by social anxiety; and an old rival family wants her found

Flaws: Secretive, Fearful. Bonds: Immigrant, Family, Poor. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Donella Loofollue, Female Gnome Commoner 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp.


Social Check DCs

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