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NPC Generator

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Advanced [show]


Oppah Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'5" and wears a tan tunic with white highlights, and long grey pants that bunch up around her shoes. Her right leg appears badly burned and disfigured. She wears her silver hair up in a very large beehive style do. Her eyes are a pleasant violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of northern immigrants she idolized her father. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In the meantime she has taken over work as a Barkeep and occasionally as a mercenary.

Motivation: She wants to get laid; and wants her loneliness to end

Flaws: Depressed. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Oppah Pingun, Female Gnome Druid 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)13 (+1) 13 (+1)13 (+1) 13 (+1)6 (-2)
Skills Insight +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -2 / 1d6-4, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 200 sp. Lapis lazuli (11 gp). Onyx (80 gp).


Social Check DCs


Jarsali Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a yellow and black handkerchief worn on her left side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her black hair is still thick. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of goblins once and for all.

History: Jarsali hails from a village terrorized by goblins. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To end her boredom; and her spouse's relatives view her with great suspicion

Ideals: Entrepeneur. Flaws: Addict, Disease, Mundane. Bonds: Enemies, Family. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Jarsali Conway, Female Half-Elf Commoner 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 300 sp. Tourmaline (80 gp).


Social Check DCs


Lilith Calm, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears a black costume with the symbols of the sun god on her torso. Her dark red hair is lengthy. This silver eyed westerner is not easily forgotten.

Personality: Lilith wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Lilith was born in the west. At a young age she loved to build and create. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has worked as a Fortune-teller like her father before her.

Motivation: To settle down with her crush; and wants her loneliness to end

Ideals: Disciplined, Persistence. Bonds: Job, Debt, Has a crush. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Lilith Calm, Female Tiefling Expert 1
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 7 (-2)8 (-1) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 160 gp.


Social Check DCs


Seven Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She usually wears her pastel robe and has her rapier always slung over her shoulder. Her white fur is drawn into a tight pony tail with a card scrunchie. Her eyes are a pleasant green.

Personality: While she acts the brute, she is far gentler than she would appear. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born to a criminal king-pin and mafia family She moved out east to avoid the crime she committed. She left for the north, certain she would find work there.

Motivation: To reunite with her absent father; and she is a bit of a kleptomaniac

Ideals: Fighting, Optimist. Bonds: Criminal record, Immigrant, Family. Occupation: Hunter

Voice: Sore throat, cough

Attributes [hide]

Seven Of Clay, Female Tabaxi Druid 1
Medium (4'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)8 (-1) 10 (+0)14 (+2)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 sp.


Social Check DCs

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