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NPC Generator

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Advanced [show]


Sannl Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'11" and wears suspenders and brown workpants. Her shirt is tan, and she wears a heavy brown leather apron most of the time. Her left hand appears badly burned and disfigured. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invites people to come help in her community garden.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Soapmaker father left her crippled. She used her abilities to travel the world and help people.

Motivation: She feels kind of lost in life; and to end her boredom

Ideals: Philantrophist. Flaws: Depressed, Mundane, Disease. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Sannl Goldfinder, Female Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)8 (-1) 8 (-1)11 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 90 gp.


Social Check DCs


Barbena Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a grey shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has slicked back black hair. She has green eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Barbena was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.

Motivation: To reunite with her absent father; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Antagonistic, Racist. Bonds: Family. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Barbena Trueanvil, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 14 (+2)12 (+1) 6 (-2)8 (-1)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3

Possessions: Azurite (10 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is golden and very short. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Bricklayer

Voice: Australian accent

Attributes [hide]

Dalgal Ironfist, Male Dwarf Cleric 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Broce Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A 3'6" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is black. His face is scarred and worn.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Barbarian school at a young age so that he could practice his martial talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Impeccable, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Engraver

Voice: Shortens vowels

Attributes [hide]

Broce Tarkelby, Male Gnome Barbarian 2
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 30 pp.


Social Check DCs

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